A Semantics-Based Exploratory Game to Enrich School Classes with Relevant Historical Facts
Omar Gustavo Bravo-Quezada ∗ , Martín López-Nores † , Iván García Nogueiras † , Damián Perdiz Gradín † , Yolanda Blanco-Fernández † , José Juan Pazos-Arias † , Alberto Gil-Solla † and Manuel Ramos-Cabrer † ∗ GIHP4C Research Group, Universidad Politécnica Salesiana Calle Vieja 12-30 y Elia Liut, Cuenca, Ecuador Email: firstname.lastname@example.org † Department of Telematics Engineering, University of Vigo EE Telecomunicación, Campus Universitario s/n, 36310 Vigo, Spain Email: email@example.com
The teaching of History in primary and secondary education often attains low levels of learning and understanding. Building on the success of previous experiences in the area of serious games, we are investigating the potential of situational curiosity and serendipity to increase the retention of historical facts. We present a game designed to explore networks of rela- tionships among the topics of upcoming classes (not necessarily History ones) and topics that may be of interest to their students in a given place and/or on a given date. The design of the game concepts is supported by an intelligent system that uses DBpedia and YAGO as the main sources of knowledge in the search for semantic links among concepts. The teachers are given tools to revise the meshes of concepts and relationships, to modify things and to introduce new relationships.